[Glade-devel] Why libxml2 and not GMarkupParser?
Olexiy Avramchenko
olexiy@irtech.cn.ua
Sat, 10 Jan 2004 12:58:42 +0200
Tim Müller wrote:
>Hi list,
>
>Just out of curiosity: why does libglade2 depend on libxml2?
>
>I admit I am somewhat ignorant about the internals of libglade2, but at first
>glance I could not find anything that could not also be done with
>GMarkupParser, which is part of GLib. Or am I missing something here?
>
>Admittedly GMarkupParser is not quite as refined as libxml2 - especially in
>the error handling -, but then: if the .glade file is faulty, you're in
>trouble anyway. The .glade XML files don't seem to use things like namespaces
>or non-standard entities either, so GMarkupParser should be able to handle
>them just fine, at least as far as I can see.
>
>libxml2 is 924 kB of size on my system. I think getting rid of this particular
>dependency would be quite nice. Of course it doesn't make much difference for
>full-fledged GNOME apps, but for Gtk+-only applications it seems a worthwhile
>optimisation, and might make libglade more attractive for applications that
>are designed to run also in memory-restricted environments (e.g. embedded
>systems etc.). Getting rid of libxml2 should decrease application start-up
>time as well (although I am not sure how relevant this is on modern desktop
>systems).
>
>Any thoughts on this?
>
As for size issues: I'm afraid that Glib's markup stuff doesn't handle
compressed xml files,
like libxml2 does. For example: I have ~600KB xml for my current
project, gzipped it's about ~36KB.
Olexiy