[Moonlight-list] Moonlight 2 In Second Life

Babbage Linden babbage at lindenlab.com
Wed Oct 21 08:00:28 EDT 2009


We're hoping to start working on adding C# support to Second Life very soon,
which mostly involves changing Second Life to verify assemblies created by
residents using the Mono bytecode and metadata verifiers and to build a
sandbox in the simulator for the assemblies using the CoreCLR support in
Moonlight 2.

We'd like to build a CoreCLR sandbox to have the verified, untrusted code
running safely within our unmanaged C++ application.

What's the best way to do that? Host Moonlight and just modify the set of
SafeCritical and Critical assemblies? Embed Mono as we currently do and then
use the CoreCLR machinery to build our own Sandbox?

We're hoping to use Moonlight 2 final for this work, what's the current
estimated release date for that?

Cheers,

Jim
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