[MonoTouch] Crash on Wifi only
Rolf Bjarne Kvinge
rolf at xamarin.com
Mon Mar 12 09:44:46 UTC 2012
Hi Matt,
Don't you get the crash report from Apple when this happens?
Rolf
On Sat, Mar 10, 2012 at 4:57 PM, Matthieu Laban <mlaban at gmail.com> wrote:
> Hi Rolf,
>
> All these calls are async, the app is actually rendering when this
> happens. We've already been showing multiple openGL frames with the full
> game UI.
>
> Matt
>
> On Fri, Mar 9, 2012 at 11:22 PM, Rolf Bjarne Kvinge <rolf at xamarin.com>wrote:
>
>> Hi,
>>
>> On Fri, Mar 9, 2012 at 8:47 PM, Matthieu Laban <mlaban at gmail.com> wrote:
>>
>>> Guys,
>>>
>>> We've had more info on a crash that caused the rejection of our app by
>>> Apple. It seems that the issue only reproduces when they are connected to
>>> their wifi network. App doesn't crash when on 3G or with in airplane mode.
>>>
>>> The crash happens during startup. The startup procedure involving
>>> networking includes a connection to Apple's servers to get the products
>>> info (prices, etc...), and to ours to get some info on the app.
>>>
>>
>> You shouldn't wait on network calls in your startup path, if the network
>> is slow you can end up hitting the startup timeout and the device will kill
>> your app because it took too long to start up.
>>
>> Rolf
>>
>
>
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