[MonoTouch] Layering EAGLView

sinsro sinsro at hotmail.com
Thu Mar 8 19:59:57 UTC 2012


I recommend you forget the default opengl sample, and go for a glkit based
one instead. It is very easy to use, and gives you much tighter control than
the iPhoneOSGameView based opengl sample.

You can find a good introduction to glkit here:

http://www.raywenderlich.com/5223/beginning-opengl-es-2-0-with-glkit-part-1

The only drawback is you lose compatibility with old iOS devices, as glkit
is iOS 5 only.

Personally I just ditched the Interface Builder completely, I find it to be
more in the way than of any help when making openGL based apps. I just add
views programmatically. :)



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