[MonoTouch] New Debug over USB very buggy?

Dermot O Sullivan me at dermotos.com
Sun Oct 9 00:58:45 EDT 2011


Hi,

Do you have any update on when this might be fixed? It has really slowed
down my development. What it seems to be doing lately is, even if I do a
full build, I tap the application icon on the phone to launch and it takes
about 5 - 8 seconds for the debugger to realise its connected. Sometimes iOS
just kills my app, other times the app starts to run, but as there is only a
second or two left before it kills my app, so it runs for a second or two,
and then gets killed.
Bear in mind i have upgraded to the latest version of all frameworks,
software (monodevelop, xcode) and it continues to happen.

On Tue, Oct 4, 2011 at 8:19 AM, Rolf Bjarne Kvinge <rolf at xamarin.com> wrote:

> Hi,
>
> After lots of testing I think I can reproduce this once in a while.
> I'll continue to track it down and see if I can make it better (there
> seem to be several issues it's possible to run into, each with a
> slightly different diagnostic but all with the same unfortunate
> outcome of causing debugging to fail).
>
> As you've found out already, it looks like uploading the application
> every time you want to debug is the most reliable way to make it work
> (which is of course not acceptable).
>
> Rolf
>
> On Mon, Oct 3, 2011 at 3:43 AM, Dermot O Sullivan <me at dermotos.com> wrote:
> > It basically is as if the cable isnt connected. It vibrates and starts
> up,
> > but is not connected to the debugger.
> > Here is the device output after it started messing up. In this case, it
> > didnt vibrate, it just sat there until eventually iOS killed the app for
> > taking too long to start.
> > Most of the time it just vibrates as soon as I launch.
> >
>
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