[MonoTouch] SPAM-LOW: Re: How about using Visual Studio with MonoTouch?
bryan costanich
b at wowzer.net
Mon Nov 9 19:26:03 EST 2009
Ali, yes. in Fusion you can share your OSX drive and it'll map automatically into your windows explorer.
Probably the easiest way to do what you want. you may also consider setting up 'spaces' in your mac so that you can simply switch do a different space where you can run your iphone simulator, etc.
note, the big thing that you're going to lose here is debugging. but i hear you, VS is such a far better editor than monodevelop it's frustrating. :(
On 11/9/09 4:23 PM, "Ali Shafai" <Ali at PlatySoft.com.au> wrote:
is there a possibility of running VS in parallels or fusion and have it access files on OS X (this part I know you can) and then run some command line (this part i don't know how to or if even possible) to link and sign and deploy to sim/iphone?
I would love to have that for so many reasons including the bloody key bindings for F1..F12 keys.
Cheers,
Ali
2009/11/10 karl prosser <klumsy at gmail.com>
i really think you have to compile and link on the Mac.. however that can be done command line. i presume you should be able to develop (without running , and may with compiler errors (or maybe not) in vs.net <http://vs.net> having the files saved to a common location, then just use a shell script to build and deploy on your mac. To get rid of compiler errors you might be able to bring over the dependant DLLs and kind of "mock" em, and link against those on the windows side of the house. of course you couldn't run or debug.
On Mon, Nov 9, 2009 at 3:46 PM, akihiro uehara <rupppau at gmail.com> wrote:
Hi,
I'm just starting iPhone app coding using MonoTouch. I still want to
stick to Visual Studio (VS) because it's my favorite code editor.
So I've simply created a VS csharp project and simply adding a
monotouch assembly file
/Developer/MonoTouch/usr/lib/mono/2.1/monotouch.dll to its reference.
IntelliSense works. I can even build codes (of course I can not link),
this can be help of correcting compiling errors on VS.
To build and debug, I've created another project files for MonoDevelop
manually.
Bye,
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