[mono-android] debugger constantly detaches
Sayed Arian Kooshesh
kooshesh at gmail.com
Thu Jun 14 16:47:17 UTC 2012
I've had the deconstruct called in debugging testing, is that a flaw?
On Thu, Jun 14, 2012 at 10:35 AM, Jonathan Pryor <jonp at xamarin.com> wrote:
> On Jun 13, 2012, at 9:30 AM, Sayed Arian Kooshesh wrote:
> > this is an idea but since I don't know your design, I don't know if it
> will fit.
> >
> >
> > make a
> >
> > [Application]
> > public class myGlApp: Application
> > {
> >
> > public void onCreate()
> > {
> > //create a pool of float bytes here that you can reuse
> >
> > }
> >
> > ~myGlApp()
> > {
> > //MAKE SURE TO DESTROY POOL PROPERLY
> > }
>
> I doubt that this will work, as I doubt that the myGIApp finalizer will
> ever be invoked. The Application instance is a singleton that is alive for
> as long as the process lives, and when Android exits the process Android
> doesn't give the GC a chance to run (why should it?), and even if it did
> give the Dalvik GC a chance to run it's highly unlikely that Mono's GC
> would get a chance to run, and if Mono's GC doesn't run (AND find that
> Dalvik is no longer referencing the Java-side Application instance!), then
> Mono's GC won't execute the finalizer.
>
> In short, I think it's a safe bet that the Application finalizer will
> never run, period.
>
> Finally, as a point of style, you should never provide a finalizer for
> Java.Lang.Object subclasses. You should instead override
> Java.Lang.Object.Dispose(bool):
>
>
> http://androidapi.xamarin.com/index.aspx?link=M:Java.Lang.Object.Dispose(System.Boolean)
>
> - Jon
>
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