[mono-android] debugger constantly detaches
Sayed Arian Kooshesh
kooshesh at gmail.com
Wed Jun 13 13:30:37 UTC 2012
this is an idea but since I don't know your design, I don't know if it will
fit.
make a
[Application]
public class myGlApp: Application
{
public void onCreate()
{
//create a pool of float bytes here that you can reuse
}
~myGlApp()
{
//MAKE SURE TO DESTROY POOL PROPERLY
}
}
also the I ran opengl apps in the most minimal emulator with the debugger.
I'd show you but I signed an NDA so we know it's your code.
}
On Wed, Jun 13, 2012 at 3:19 AM, l0nestar <allan.bentham at thumbstar.com>wrote:
> Spoke too soon.. :(
>
> However i think i can create a very similar issue in the default android
> opengl app.
>
> If you create a new monodroid opengl project and then put these lines in
> GLView#.cs OnRenderFrame, underneath GL.DrawArrays():
>
> for (int i = 0; i < 50; i++)
> GC.Collect(0);
>
> For me it exits after a few seconds. However if I run the app without the
> debugger it runs fine.
>
>
>
> --
> View this message in context:
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> Sent from the Mono for Android mailing list archive at Nabble.com.
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