[mono-android] Multiplayer game using WCF WSDualHttpBinding
eloekset
eloekset at msn.com
Sun Jan 8 16:22:00 EST 2012
I'm trying to make a cross platform turnbased multiplayer game for Windows
Phone, Android, Windows Forms and more. The recommended way of doing this
for Windows Phone, is to use WCF with WSDualHttpBinding, so that the server
can call the clients to update them when game state changes. However, mono
doesn't support WSDualHttpBinding yet (it's marked [MonoTodo] in the source
code).
I like how simple it is to do communication with WCF, and I'm also going to
host the service on a cheep IIS server that supports WCF services. I think
therefore that WCF is the way to go, and I'am thinking about implementing a
WSDualHttpBinding hack in my Mono for Android project. But that may be a
hard task to do.
Does anyone have experience with turnedbased multiplayer games, and can
recommend me what to do?
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