[mono-android] Compressed texture - OES Palette8 RBGBA - white screen

conio konrad at konsoft.eu
Wed Feb 29 16:38:20 UTC 2012


Hey, thanks for the answer. Regarding DXT or PVRTC support it's not that
good. 
http://i44.tinypic.com/ftouhh.jpg
It's an image of supported texture compression formats on my HTC Desire Z
(2.3.3) - I got it by calling GL.GetInteger(All.CompressedTextureFormats).
So supported are from 0x8B90 to 0x8B99. According to OpenGL ES specs, these
are only OES palletes - neither DXT nor PVRTC there (PVRTC with Alpha is
0x8C02). So, I need to use OES? And do you have any idea why the code I
posted doesn't show texture? Is code wrong, or if it is correct, might be
that file with texture is bad?

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