[mono-android] Monodroid Digest, Vol 19, Issue 38
Wally McClure
theevilprogrammer at hotmail.com
Tue Feb 14 20:10:15 UTC 2012
One other thing that just popped up in my head. isn't there a MD adding that has to be installed? I seem to remember problems if you don't have the appropriate adding version installed, but that might have been resolved since last summer/fall..
Wally
From: theevilprogrammer at hotmail.com
To: monodroid at lists.ximian.com; lee at whitneyland.com
Date: Tue, 14 Feb 2012 14:57:06 -0500
Subject: Re: [mono-android] Monodroid Digest, Vol 19, Issue 38
A few thoughts, that my/not be helpful.
I've got the Android sdk installed on my mac and MD working with MfA. I had MD installed first due to mono touch development. I'm not quite sure what the issue is, but if you have the SDK installed in multiple places, that's a formula for problems, at least on Windows. On Windows, the only solution was to uninstall everything and then install the sdk correctly. I've found that the android sdk is problematic at best, so anything is possible. Not seeing the emulator is most likely an MD issue as you mention. I wonder if there is any hope for getting a Xamarin installer for the mac. The Jonathans would have to respond to that. Playing video in MfA is nearly a 100% port from the Java world. I have a magazine article coming out in March on this very subject in VSM.I have no idea about the MSBUILD issue on the mac is. My guess is that there is an install problem on the mac. I would suggest uninstalling and reinstalling. I had MD installed first on my mac before I installed the Android SDK. Perhaps order matters. Maybe installing MD, the Android SDK, and finally MfA in that sequence would help. I'm just talking out my a** there, so it may not be accurate.
Waly
> From: lee at whitneyland.com
> To: monodroid at lists.ximian.com
> Date: Tue, 14 Feb 2012 16:26:04 +0000
> Subject: Re: [mono-android] Monodroid Digest, Vol 19, Issue 38
>
> Sent these privately to Jonathan but since there is some curiosity...
>
> A few items:
>
> 1) I installed the Android SDK first (mac), then MD. Tried to point MD at
> the SDK, but the emulator start/management would not respect the new
> location. Searched the archives and only found some Windows issues that
> didn't apply. In total with Googling for solutions that's about an hour
> right there. No workaround found.
>
> 2) No included examples for video playback. This is normally a standard
> sample so not sure why it's not included. Googled around, couldn't find
> anything. Got on IRC and asked for pointers and a helpful person gave a
> link to a project. Loading the project gave a GUID error about project
> compatibility. Googled this error and people were saying it was MD 2.6
> having trouble with 2.8 projects, but I have the most recent version
> (2.8.x). No workaround found.
>
> 3) At one point a sample MD project wouldn't build because it said I
> didn't have
> MSBUILD 4.0 installed (mac). What the? Googled around, no solution found.
>
> These are off the ones of the top of my head, but add a few more and it
> was almost a day before I switched over.
>
> Fwiw -
>
>
>
>
>
> >------------------------------
> >
> >Message: 3
> >Date: Tue, 14 Feb 2012 10:04:54 -0500
> >From: Wally McClure <theevilprogrammer at hotmail.com>
> >To: <monodroid at lists.ximian.com>, <lee at whitneyland.com>
> >Subject: Re: [mono-android] How can you learn native Android faster
> > than Monodroid?
> >Message-ID: <COL122-W256F74FB4761119618A53CAE7C0 at phx.gbl>
> >Content-Type: text/plain; charset="iso-8859-1"
> >
> >
> >Lee, I'd like to hear more about the issues that you ran into with MfA.
> >As I work through training on MfA, I'd like to be able to help new users
> >resolve these issues. Wally
> > > From: lee at whitneyland.com
> >> To: monodroid at lists.ximian.com
> >> Date: Mon, 13 Feb 2012 20:01:48 +0000
> >> Subject: [mono-android] How can you learn native Android faster
> >>than Monodroid?
> >>
> >>
> >> All of a sudden I had 4 days to come up with a proof of concept Android
> >> app working on device. Only problem is I had never touched Android
> >> development. In fact I had never even used an Android device before
> >> (typical crazy developer assignment right?). Oh and by the way, I've
> >> never coded in Java.
> >>
> >> So I figure my best shot was Monodroid since I have a C#/.NET
> >>background.
> >>
> >> I spent a full day with M4A, and gave up due to roadblocks. Spent the
> >> next day from scratch with only the Android SDK, and actually have all
> >>the
> >> basics of my app working on device.
> >>
> >> What's wrong with this picture? If the problem is I'm not smart enough
> >> then shouldn't the native option have been harder?
> >>
> >> Lee
> >>
> >>
> >>
> >>
> >>
>
>
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