[mono-android] Simple project with massive memory leak
Jack Bond
jackhanbond at hotmail.com
Tue Nov 22 11:38:25 EST 2011
Thanks for confirming Axel. In the primary application which exposed this
issue, I've put in a button to force a garbage collection, and that
typically triggers a crash. I've never seen the memory usage drop by 16MB
though. I'm building an application that needs to consistently run at least
12 hours making lots of web service calls and this issue is just killing me.
Thanks again Axel. I've been poring over my code looking for leaks, and at
this point I'm pretty convinced this exposes a Xamarin issue.
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