[mono-android] Random Access on Assets

Aaron Knabb aknabb at mobileepiphany.com
Fri Mar 18 17:33:27 EDT 2011


Has anyone tried to access an asset in Access.Random mode? I have a large
file that I would like to call .Seek() on. The file is too large to
completely load into memory, so I would like to pull a small part out. I can
get a stream to the Asset using Context.Assets.Open(), but I can't seem to
sucessfully load it in Random mode. I've read things online about specifying
certain assets as being non-compressed, but I don't quite understand how to
do that.

Any ideas?
-Aaron
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