[mono-android] [Monodroid] ColorFormat of the GraphicsContext

Nikolai Sander nikolai at eodsoft.com
Thu Mar 17 15:43:23 EDT 2011


Can you explain in a little bit more detail which exactly *is* the one that android has as default?

Can it be that this is different for OpenGL ES 1.1 and ES 2.0? I'm having problems with texture blending but only using OpenGL ES 2.0. Identical code on IOS (MonoTouch) works flawlessly.

When will this be fixed? I originally mentioned this over a month ago and it doesn't look like anything has changed... :(

Thanks!
Nikolai

On Feb 11, 2011, at 6:54 AM, Jain Ankit wrote:

> 
> 
> >>> Nikolai Sander <nikolai at eodsoft.com> 02/11/11 3:03 AM >>>
> > What is the default Color format for the framebuffer created by the AndroidGameView and how can I change it?
> > It doesn't look like the API lets me, since GraphicsContext.GraphicsMode is readonly (and always returns null).
> 
> Currently, it is the default one that android provides on the particular device/emulator. But this will be changed to
> allow specification of the desired color format.
> 
> -Ankit
> 
> >Thanks!
> >Nikolai
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