[mono-android] OpenGL/OpenTK performance :(

Nikolai Sander nikolai at eodsoft.com
Fri Mar 11 14:32:46 EST 2011


Hi,

I have a game-like project for MonoTouch that is running at 30fps on iOS (iPod touch 3rd gen). I'm rendering around 1500 alpha blended textured triangles per frame.

I just recompiled my code for MonoDroid. 99% of the code, especially the render loop is identical. The only difference is loading textures and user input. On a Nexus One I get about 3 frames per second running in Release. That's 1/10th of the speed on iOS!

I'm using one VBO that contains all vertices and am writing it every frame.

Does anybody on here have similar experiences? I'm running out of ideas but in this state MonoDroid and OpenTK is unusable for me... :(

Any help is appreciated!

Thanks!
Nikolai




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