[Monodroid] p13 questions

Paul Camacho paul.camacho at gmx.de
Tue Mar 1 08:14:03 EST 2011


Wally,

I subjectively have the expression that it's all easier on the Mac, but that's just me . . .

Afaik, the publish to market process will be very easy once we get to go live. When you do a release build, you'll find your whatever.app-Signed.apk in the bin/release folder. You just sign on and upload that APK to the market using the market's web interface, done! All of the market tools are in googles web interface.

There -could- be a menu item Run>PublishToMarket, but I'm not gonna raise that as a suggestion because it wouldn't do much for me as I would still have to sign on to the market to modify description etc.

The apple tools have a partially automated publish process -  but - there are major issues in the timing of the release. On AppStore, edits to your metadata are locked into the publishing process such that you can only make changes when your app is in certain status e.g. "in review". So, if the developer publishes using the IDE, but my UX people don't update the keywords in a timely manner, I'm screwed because I have to do a "developer reject" and start again, usually costing a week to be lost. I ended up requiring the developers -not- publish from the IDE, rather pass the package on to the UX team who will ensure the metadata, keywords etc. are in sync with the app. For an indie that may all not be a problem.


Am 28.02.2011 um 01:53 schrieb Wally McClure <theevilprogrammer at hotmail.com>:

> Thanks Jonathan.  the deploy is definitely super quick now.
>  
> I see that there are still issues with debugging in Visual Studio 2010.  Is it better on the Mac with MonoDevelop?
>  
> > Date: Sun, 27 Feb 2011 15:45:32 -0600
> > From: monkey at jpobst.com
> > To: monodroid at lists.ximian.com
> > CC: theevilprogrammer at hotmail.com
> > Subject: Re: [Monodroid] p13 questions
> > 
> > > * I see that my device has an application installed called Mono
> > > Android-8 Support. I assume that this is a feature of Mono for
> > > Android that provides support for Android 2.2. What does this
> > > specifically do for me? Are their packages for the Android 1.6 and
> > > later? What happens if my phone is updated to android 2.3 and I am
> > > not a developer?
> > 
> > Basically we moved the Mono.Android.dll into these instead of putting 
> > them in your app. This should give you ~1-2 second deploy time for your 
> > app after the first install, as your app is now ~200KB or whatever.
> > 
> > We currently ship these packages for 1.6, 2.1, 2.2, and 2.3.
> > 
> > These are part of the shared runtime, used for debugging, not for 
> > release. Thus, a non-developer will not have them on their device.
> > 
> > > * Is there a "go-live" license?
> > 
> > Not yet.
> > 
> > > * Aren't there suppossed to be some deployment tools or something
> > > that helps deploy the apk to the marketplace, or did I make that
> > > up in my mind?
> > 
> > There is nothing as of yet, as there is not a 'go-live' license.
> > 
> > Jonathan
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