[Monodroid] How to load Assets outside of an Activity? - Update

Amir Waldman amirw2k at gmail.com
Tue Mar 1 04:27:03 EST 2011


Update: that code example doesn't work either. It throws
Java.Lang.NullPointerException

Can you even load an Asset without a reference to the main Activity? Is this
a bug or a 'feature'?






Regards,
Amir



-----Original Message-----
From: Amir Waldman [mailto:amirw2k at gmail.com] 
Sent: Tuesday, March 01, 2011 1:41 AM
To: 'monodroid at lists.ximian.com'
Subject: How to load Assets outside of an Activity?

I'm trying to load assets outside of an Activity. 

This is what I have:


new Android.App.Activity().Assets.Open(...) 


Seems like you can instantiate AssetsManager like this, but it requires a
pointer:


new Android.Content.Res.AssetManager(???).Open(...)


Is there a simpler, less memory consuming for this action? Why is it limited
to Activity anyway?


Thanks,
Amir




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