[MonoDevelop] Latest MonoDevelop Progress

Russell Haley russ.haley at gmail.com
Sat Aug 20 06:15:59 UTC 2016


Success!

I was able to build monodevelop from master by including the correct
PCLs (links below, thanks Romain!) and applying the small git diff
attached. I created a default console project in MD and ran it, but
that's as far as I took my exploration (so far).

Thanks very much for everyones help. Mikayla, thanks so much for your support.

So, about that "patch".  I basically just hacked something out of a
file in a language i know nothing about. It seemed trivial enough
(someones not going to get a popup)? I don't use fsharp so....

On another note, I was poking around on the .net core sites. I wonder
what's going to happen with monodevelop and .net core? It seems they
(er, you?) have side stepped mono entirely.

Anyway, I'm going to enjoy my small irrelevant victory. Cheers!

Russ

Romains zip. I haven't tested it yet, but it unzips fine.
https://romain.blogreen.org/distfiles/PortableReferenceAssemblies-2014-04-14.zip

tar I created using 7zip.
https://github.com/FreeBSD-DotNet/Microsoft-PCLs


Frameworks:

russellh at prescott:~/Git/monodevelop% pkg info fsharp
fsharp-4.0.1.10
Name           : fsharp
Version        : 4.0.1.10
Installed on   : Tue Aug 16 23:37:05 2016 PDT
Origin         : lang/fsharp
Architecture   : freebsd:10:x86:64
Prefix         : /usr/local
Categories     : lang
Licenses       : APACHE20
Maintainer     : mono at FreeBSD.org
WWW            : http://fsharp.org/
Comment        : Functional and object-oriented language for the .NET platform
Annotations    :
Flat size      : 45.5MiB
Description    :
F# is an open-source, strongly typed, multi-paradigm programming
language encompassing functional, imperative and object-oriented
programming techniques.  F# is most often used as a cross-platform CLI
language, but can also be used to generate JavaScript and GPU code.

F# is developed by The F# Software Foundation and Microsoft.  An open
source, cross-platform edition of F# is available from the F# Software
Foundation.  F# is also a fully supported language in Visual Studio.
Other tools supporting F# development include Mono, MonoDevelop,
SharpDevelop and the WebSharper tools for JavaScript and HTML5 web
programming.

F# originated as a variant of ML and has been influenced by OCaml, C#,
Python, Haskell, Scala and Erlang.

WWW: http://fsharp.org/

russellh at prescott:~/Git/monodevelop% pkg info mono
mono-4.4.2.11
Name           : mono
Version        : 4.4.2.11
Installed on   : Sun Aug 14 22:57:25 2016 PDT
Origin         : lang/mono
Architecture   : freebsd:10:x86:64
Prefix         : /usr/local
Categories     : lang
Licenses       :
Maintainer     : mono at FreeBSD.org
WWW            : http://www.mono-project.com/
Comment        : Open source implementation of .NET Development Framework
Shared Libs required:
        libinotify.so.0
Shared Libs provided:
        libmonosgen-2.0.so.1
        libmonoboehm-2.0.so.1
        libikvm-native.so
        libmono-profiler-iomap.so.0
        libmono-profiler-aot.so.0
        libmono-profiler-log.so.0
        libMonoSupportW.so
        libMonoPosixHelper.so
Annotations    :
        cpe            : cpe:2.3:a:mono:mono:4.4.2.11:::::freebsd10:x64
Flat size      : 178MiB
Description    :
Mono is an open source implementation of .NET Development Framework. Its
objective is to enable UNIX developers to build and deploy cross-platform
.NET Applications. The project implements various technologies developed by
Microsoft that have now been submitted to the ECMA for standardization.

Mono provides the necessary software to develop and run .NET client and
server applications on BSD, Linux, Solaris, Mac OS X, Windows, and Unix.

WWW: http://www.mono-project.com/



On Thu, Aug 18, 2016 at 2:15 PM, Russell Haley <russ.haley at gmail.com> wrote:
> On Tue, Aug 16, 2016 at 11:59 PM, Romain Tartière <romain at blogreen.org> wrote:
>> On Tue, Aug 16, 2016 at 10:37:28PM -0700, Russell Haley wrote:
>>> Thanks for this Romain, I'm just getting around to it now. It looks
>>> like Nuget is now part of the mono make system so there's not much
>>> there to do. I tried to contact the master site in your patch
>>> http://storage.bos.xamarin.com/bot-provisioning/
>>>
>>> but it didn't respond.
>>
>> Seems currently broken, I hope it has not been decomissioned.  In the
>> meantime, I lukily still have the distfile around, I made it avialble
>> here:
>>
>> https://romain.blogreen.org/distfiles/PortableReferenceAssemblies-2014-04-14.zip
>
> If you would like to simply publish your port file with a re-direct to
> this zip I would be just as happy with that. It appears this file is
> "well formed" as the directories are respected when I open it from
> PC-BSD (gui or non-gui). I guess I'll compare against the "newer" list
> I have.
>
>>> I don't know if you saw, but I tried installing the official microsoft
>>> pcl reference binaries. They need to be extracted on Windows from the
>>> binary installer (exe) and then the zip file doesn't work in FreeBSD
>>> (doesn't respect the MSDOS directory names).   I've put a tar file up
>>> on  github under Freebsd-dotnet and I'll try my hand at a port file.
>>
>> Maybe it's worth double-checking this is permitted :-)  Also, maybe
>> checking the differences with
>> https://github.com/mono/reference-assemblies makes sense?
>
> I did try the mono reference assemblies once before but will look at it again.
-------------- next part --------------
diff --git a/main/external/fsharpbinding/MonoDevelop.FSharpBinding/FSharpTextEditorCompletion.fs b/main/external/fsharpbinding/MonoDevelop.FSharpBinding/FSharpTextEditorCompletion.fs
index 7446875..8f0022f 100644
--- a/main/external/fsharpbinding/MonoDevelop.FSharpBinding/FSharpTextEditorCompletion.fs
+++ b/main/external/fsharpbinding/MonoDevelop.FSharpBinding/FSharpTextEditorCompletion.fs
@@ -88,27 +88,27 @@ type FsiMemberCompletionData(displayText, completionText, icon) =
                            DisplayFlags = DisplayFlags.DescriptionHasMarkup,
                            Icon = icon)
 
-    override x.CreateTooltipInformation (_smartWrap, cancel) =
-        match FSharpInteractivePad.Fsi with
-        | Some pad ->
-            match pad.Session with
-            | Some session ->              
+    //override x.CreateTooltipInformation (_smartWrap, cancel) =
+    //    match FSharpInteractivePad.Fsi with
+    //    | Some pad ->
+    //        match pad.Session with
+     //       | Some session ->              
                 // get completions from remote fsi process
-                pad.RequestTooltip displayText
-
-                let computation =
-                    async {
-                        let! tooltip = Async.AwaitEvent (session.TooltipReceived)
-                        match tooltip with
-                        | MonoDevelop.FSharp.Shared.ToolTip (signature, xmldoc, footer) ->
-                            let! tooltipInfo = SymbolTooltips.getTooltipInformationFromTip (signature, xmldoc, footer)
-                            return tooltipInfo
-                        | MonoDevelop.FSharp.Shared.EmptyTip ->
-                            return TooltipInformation()
-                    }
-                Async.StartAsTask(computation, cancellationToken = cancel)
-            | _ -> Task.FromResult (TooltipInformation())
-        | _ -> Task.FromResult (TooltipInformation())
+     //           pad.RequestTooltip displayText
+
+                //let computation =
+                //    async {
+                        //let! tooltip = Async.AwaitEvent (session.TooltipReceived)
+                        //match tooltip with
+                        //| MonoDevelop.FSharp.Shared.ToolTip (signature, xmldoc, footer) ->
+                        //    let! tooltipInfo = SymbolTooltips.getTooltipInformationFromTip (signature, xmldoc, footer)
+                        //    return tooltipInfo
+                        //| MonoDevelop.FSharp.Shared.EmptyTip ->
+                        //    return TooltipInformation()
+                 //   }
+                //Async.StartAsTask(computation, cancellationToken = cancel)
+      //      | _ -> Task.FromResult (TooltipInformation())
+      //  | _ -> Task.FromResult (TooltipInformation())
 
 module Completion = 
     type Context = { 


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