[MonoDevelop] Monogame damage OS after the completion of debugging
Matesax
matesax at gmail.com
Sun Jul 6 12:32:39 UTC 2014
Hi,
I only draw one texture:
[code]
public MazeGame()
{
plot = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
plot.PreferredBackBufferWidth = 400;
plot.PreferredBackBufferHeight = clientHeight;
plot.ApplyChanges();
}
protected override void Initialize()
{
base.Initialize();
}
protected override void LoadContent()
{
canvas = new SpriteBatch(GraphicsDevice);
hero = Content.Load<Texture2D>("hero.png");
}
protected override void Update(GameTime gameTime)
{
if(GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
Exit();
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
plot.GraphicsDevice.Clear(Color.Black);
canvas.Begin();
canvas.Draw(hero, new Rectangle(0, 0, 800, 600), Color.White);
canvas.End();
base.Draw(gameTime);
}
[/code]
but it is fatal problem! When I close this application (in debugging mode),
it draw vague image in loop over the whole screen. And I cannot break this
loop, therefore I must reboot my OS. I need to develop XNA GUI layer for my
game - but it is impossible in this state! What can I do?
Thank you!
--
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