[MonoDevelop] Include one projects DLL's into another
greg.zapp at gmail.com
Mon Oct 7 09:49:54 UTC 2013
Hello and thank you for your help. I think this has me started down a
usable path. I'm setting it's output to be at
"bin\$(Configuration)\Plugins" on the main project. Unfortunately I'm
referencing the main project from the plugins project and this appears to
be causing it to build the main project and toss it in the "Plugins"
directory as well. I'm referencing the main project because I'm injecting
an object into the plugins so I suspect building the main project is
necessary, it's just not ideal for it to be included in the output with the
library DLL's I'm building. Am I approaching this a poor way, or is this a
job for custom commands?
I found an answer to my own question :) I disabled local copy on the
reference properties and this prevents them from being copies to the output
directory. I think I'm on my way but I'd be happy for any further pointers
should anybody still be reading this and have some solid tips.
On Mon, Oct 7, 2013 at 9:52 PM, Eberhard Beilharz <eb1 at sil.org> wrote:
> What about changing the output path of the plugins (in the options of
> the project under Build/Output) to the directory where the main project
> Rapzid wrote on 2013-10-07 at 09:31 +0200:
> > Hello,
> > I'm starting to get into needing to setup a solution a bit more
> > than in the past and I could use some advice. My .net service's
> > functionality will mostly be provided by plugins. I'm a bit new to this
> > workflow and am unsure how to approach developing the main project and
> > plugins project efficiently. I would like the DLL's built from the
> > project to be included in the output directory of the main project so
> > it can load the assemblies and instantiate any plugins it finds in some
> > namespace(like "Project.Plugins"). Unfortunately I have no idea how to
> > about setting this sort of thing up in mono develop. Any advice would be
> > much appreciate.
> > Thanks,
> > Greg
> > --
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