[MonoDevelop] MonoDevelop - Failed to launch the simulator: Could not load the simulator"
Pascal Droux
pdroux at dxp-consulting.com
Wed Sep 5 06:23:50 UTC 2012
Hi everybody,
This is my first attempt to use MonoDevelop/XCode (and my first steps in Mac
OS world too...).
My application (actually it is the "Hello, iPhone" apps from Xamarin site)
builds correctly in MonoDevelop but when I want to execute it I get the
error:
"
Failed to launch the simulator: Could not load the simulator:
dlopen(/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/Library/PrivateFrameworks/iPhoneSimulatorRemoteClient.framework/Versions/A/iPhoneSimulatorRemoteClient,
1): Library not loaded:
@rpath/DevToolsFoundation.framework/Versions/A/DevToolsFoundation
Referenced from:
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/Library/PrivateFrameworks/iPhoneSimulatorRemoteClient.framework/Versions/A/iPhoneSimulatorRemoteClient
Reason: image not found
"
My configuration:
- Mac OS X Lion 10.7.4
- MonoDevelop 3.0.3.5
- XCode 4.4.1
After many useless investigations, I would greatly appreciate somebody's
help here...
Thank you.
P. Droux
--
View this message in context: http://mono.1490590.n4.nabble.com/MonoDevelop-Failed-to-launch-the-simulator-Could-not-load-the-simulator-tp4656495.html
Sent from the Mono - MonoDevelop IDE mailing list archive at Nabble.com.
More information about the Monodevelop-list
mailing list