[MonoDevelop] MonoDevelop - Failed to launch the simulator: Could not load the simulator"

Pascal Droux pdroux at dxp-consulting.com
Wed Sep 5 06:23:50 UTC 2012


Hi everybody,

This is my first attempt to use MonoDevelop/XCode (and my first steps in Mac
OS world too...).

My application (actually it is the "Hello, iPhone" apps from Xamarin site)
builds correctly in MonoDevelop but when I want to execute it I get the
error:

"
Failed to launch the simulator: Could not load the simulator:
dlopen(/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/Library/PrivateFrameworks/iPhoneSimulatorRemoteClient.framework/Versions/A/iPhoneSimulatorRemoteClient,
1): Library not loaded:
@rpath/DevToolsFoundation.framework/Versions/A/DevToolsFoundation
  Referenced from:
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/Library/PrivateFrameworks/iPhoneSimulatorRemoteClient.framework/Versions/A/iPhoneSimulatorRemoteClient
  Reason: image not found
"

My configuration:

  - Mac OS X Lion 10.7.4
  - MonoDevelop 3.0.3.5
  - XCode 4.4.1

After many useless investigations, I would greatly appreciate somebody's
help here... 

Thank you.
P. Droux





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