[MonoDevelop] Debugging Plugins

Scott Stephens stephens.js at gmail.com
Wed Apr 25 20:03:48 UTC 2012


I've been attempting to start playing around with the code for an F#
language binding addin for MonoDevelop (
https://github.com/fsharp/fsharpbinding).  The initial goal is simply to
get it working under newish versions of MonoDevelop on a Mac (the addin
supposedly works on Windows with the latest source).

I got it to compile, but I can't get the addin to load.  I've stepped
through the MonoDevelop source, and it seems like the problem is that the
AddinManager doesn't detect it as a valid addin; it doesn't ever attempt to
load it.  Any suggestions on how to debug this problem?  I'm guessing that
at some point the AddinManager looks through the directories it's been told
to look in and tries to detect all the available addins, and the addin I've
built can't get through that step, but I have yet to figure out how to get
any information about what's going on in that process.

Thanks,

Scott
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