[MonoDevelop] Problem building a Mac .App Bundle.

Yvan Janssens yvan at yvansoftware.be
Mon May 16 15:22:17 EDT 2011


Still not solved here either: I do found a way to "avoid" it: use the "Don't
Link" option.

This does generate most of the time non-working executables, so you'll do
good to use a 2nd mac (or VM) to run the app in an OS X environment without
Mono.
The main issue is that some functions don't work, and throw a NullReference
exception (probably because of the broken link process). I had this error in
the HttpUtility.URLEncode function, so I wrote my own, and I could deploy
;-).

I would love to see this fixed too. It's quite hard to get a working build
out there.

Also, there's a dependency to the libX11.dylib (in libgdiplus.dylib I
think), which is flagged as Obsolete by Apple, which can load to be not
approved. But if you're a bit creative, and the Apple man you're talking
with is a little bit reasonable, you can talk (or type ;-) ) yourself out of
it.

Hope this helps you, and the mono team to identify the problem.

Yvan

2011/5/13 Eddie Gent <e.gent at oodrive.fr>

> Hi Stan,
>
>  You are not alone, see the following post
>
>
> http://mono.1490590.n4.nabble.com/MonoMac-Packaging-fails-tp3452387p3452387.html
>
> Regards
>
> Eddie
>
> --
> View this message in context:
> http://mono.1490590.n4.nabble.com/Problem-building-a-Mac-App-Bundle-tp3520258p3520564.html
> Sent from the Mono - MonoDevelop IDE mailing list archive at Nabble.com.
> _______________________________________________
> Monodevelop-list mailing list
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