[MonoDevelop] Strange code completion for '!' and '+'

Mike Krüger mkrueger at novell.com
Tue Mar 22 05:01:58 EDT 2011


Hi

I sended the mail too early :/.

I added some more commit chars ( +-&| etc.) to the list widget - the '!' 
was fixed earlier in 2.6.
Expect that the other commit chars will work in beta 2.

Regards
Mike
> Hi.
>
> MonoDevelop behaves rather strangely when typing '!' or '+' while the code
> completion selection popup is active.
> Consider this C# example:
>
> void foo(){
> 	int bar=1;
> 	int baz=1;
>
> 	if(ba$
>
> ['$' denotes the current cursor location]
>
> Assuming "bar" is highlighted in the popup, the code completion works as
> expected when directly typing operators, such as * / - or&&. However, for +
> or ||, the current code completion is cancelled instead, and I end up with
> "if(ba+".
>
> Even worse, when typing '!', I obviously intend to type "if(bar!=". However,
> MonoDevelop moves the '!' to the beginning of the word instead, and produces
> "if(!bar=".
>
> While the former is just an inconvenience, the latter is very annoying,
> since it happens (at least to me) all the time, and I'm forced to keep
> moving the cursor to the beginning of the word, remove the '!', and
> re-insert it where it's supposed to go.
>
> I found this which seems to be related:
> http://monodevelop.com/Developers/Tasks/Source_Editing/Code_Completion
> However, the functionality proposed on that page doesn't even work: when
> auto-completing a member function this way, MonoDevelop puts the '!' again
> at the beginning of the call, but fails to add the '(' or '()' at the end.
>
> Is it possible to please change the behaviour of MonoDevelop for this?
>
> I am using MonoDevelop 2.4.2 Windows (the one provided with Unity3D).
>
> Thanks,
> Wolfram
>
> --
> View this message in context: http://mono.1490590.n4.nabble.com/Strange-code-completion-for-and-tp3394184p3394184.html
> Sent from the Mono - MonoDevelop IDE mailing list archive at Nabble.com.
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