[MonoDevelop] Is MonoDevelop similar to visual c# but is able to write to different platforms

Giacomo Tesio giacomo at tesio.it
Tue Jul 19 08:52:06 EDT 2011


I simply followed this guide :
http://www.mono-project.com/Parallel_Mono_Environments

I cloned the repositories from https://github.com/mono/.


Giacomo



On Tue, Jul 19, 2011 at 1:18 AM, Dale E. Moore <daleemoore at gmail.com> wrote:

> Hi Giacomo;
>
> Would you mind going into a little more detail about your parallel
> environment, or can you refer me to some documentation somewhere?
>
> I hope this note finds you and finds you well,
> Dale
>
>
> On Mon, Jul 18, 2011 at 11:12 AM, Giacomo Tesio <giacomo at tesio.it> wrote:
>
>> To me, MonoDevelop's master branch (to compile from github), is better
>> than VS team system 2008 (that I use at work).
>>
>> I compiled it on my home Debian box (under a parallel environment) and on
>> windows.
>>
>> The only problem, using the master branch is that I encountered some crash
>> from time to time (particularly on windows).
>> However, diving into the code base and fixing them has often been simple
>> enough.
>>
>>
>> Giacomo
>>
>>
>> On Fri, Jul 15, 2011 at 4:02 PM, jmalcolm <malcolm.justin at gmail.com>wrote:
>>
>>>
>>> Santosh Gupta wrote:
>>> >
>>> > Can MonoDevelop
>>> > work the same was as Visual C# but the output will work for
>>> > different platforms? Also how are windows forms supported?
>>> >
>>>
>>> The short answer is yes. MonoDevelop is an Integrated Development
>>> Environment (IDE) that supports writing C# applications that run on
>>> Windows,
>>> Linux, OS X (Mac), and other platforms. You can think of MonoDevelop as a
>>> Visual Studio clone that you can use instead of Visual Studio in your
>>> Mono/.NET workflow.
>>>
>>> I should point out though that .NET (and Mono) programs written using
>>> Visual
>>> Studio on Windows are also completely cross-platform. If written
>>> properly,
>>> they will run unmodified on any platform Mono supports. Simply move the
>>> compiled .EXE and .DLL files to a Linux or Mac box and run them with
>>> Mono.
>>> It is a common misunderstanding that you must use MonoDevelop to create
>>> Mono
>>> apps.
>>>
>>> MonoDevelop uses the Visual Studio solution and project formats. So, you
>>> can
>>> start a project in Visual Studio and then edit it in MonoDevelop or
>>> vice-versa.
>>>
>>> The real benefit of MonoDevelop is that it itself runs on Windows, Linux,
>>> and Mac. That means that you can develop your programs on the platform of
>>> your choice instead of being forced to use Windows to use .NET.
>>>
>>> There is no portability benefit of using MonoDevelop per se. One possible
>>> benefit is that if you write your code first on Linux or Mac you are
>>> certain
>>> that it will run on Mono. If you write it entirely on Windows first you
>>> may
>>> use some functionality that Mono does not support or make coding errors
>>> that
>>> make your program unsuitable for Linux and Mac (like hard-coding Windows
>>> path information, using P/Invoke to access non .NET libraries, or
>>> assuming
>>> case-insensitive filesystems).
>>>
>>> Another reason to prefer MonoDevelop is if you are developing desktop
>>> apps
>>> that use the GTK# toolkit. MonoDevelop has a built in designer for this
>>> purpose and just does a nicer job overall of supporting this kind of app.
>>> Of
>>> course, Visual Studio and SharpDevelop both do a nicer job of supporting
>>> the
>>> creation of Windows Forms GUIs.
>>>
>>> --
>>> View this message in context:
>>> http://mono.1490590.n4.nabble.com/Is-MonoDevelop-similar-to-visual-c-but-is-able-to-write-to-different-platforms-tp3669265p3670004.html
>>> Sent from the Mono - MonoDevelop IDE mailing list archive at Nabble.com.
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>>
>>
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>
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