[MonoDevelop] Is MonoDevelop similar to visual c# but is able to write to different platforms

Giacomo Tesio giacomo at tesio.it
Mon Jul 18 12:12:30 EDT 2011

To me, MonoDevelop's master branch (to compile from github), is better than
VS team system 2008 (that I use at work).

I compiled it on my home Debian box (under a parallel environment) and on

The only problem, using the master branch is that I encountered some crash
from time to time (particularly on windows).
However, diving into the code base and fixing them has often been simple


On Fri, Jul 15, 2011 at 4:02 PM, jmalcolm <malcolm.justin at gmail.com> wrote:

> Santosh Gupta wrote:
> >
> > Can MonoDevelop
> > work the same was as Visual C# but the output will work for
> > different platforms? Also how are windows forms supported?
> >
> The short answer is yes. MonoDevelop is an Integrated Development
> Environment (IDE) that supports writing C# applications that run on
> Windows,
> Linux, OS X (Mac), and other platforms. You can think of MonoDevelop as a
> Visual Studio clone that you can use instead of Visual Studio in your
> Mono/.NET workflow.
> I should point out though that .NET (and Mono) programs written using
> Visual
> Studio on Windows are also completely cross-platform. If written properly,
> they will run unmodified on any platform Mono supports. Simply move the
> compiled .EXE and .DLL files to a Linux or Mac box and run them with Mono.
> It is a common misunderstanding that you must use MonoDevelop to create
> Mono
> apps.
> MonoDevelop uses the Visual Studio solution and project formats. So, you
> can
> start a project in Visual Studio and then edit it in MonoDevelop or
> vice-versa.
> The real benefit of MonoDevelop is that it itself runs on Windows, Linux,
> and Mac. That means that you can develop your programs on the platform of
> your choice instead of being forced to use Windows to use .NET.
> There is no portability benefit of using MonoDevelop per se. One possible
> benefit is that if you write your code first on Linux or Mac you are
> certain
> that it will run on Mono. If you write it entirely on Windows first you may
> use some functionality that Mono does not support or make coding errors
> that
> make your program unsuitable for Linux and Mac (like hard-coding Windows
> path information, using P/Invoke to access non .NET libraries, or assuming
> case-insensitive filesystems).
> Another reason to prefer MonoDevelop is if you are developing desktop apps
> that use the GTK# toolkit. MonoDevelop has a built in designer for this
> purpose and just does a nicer job overall of supporting this kind of app.
> Of
> course, Visual Studio and SharpDevelop both do a nicer job of supporting
> the
> creation of Windows Forms GUIs.
> --
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