[MonoDevelop] Installing MonoDevelop on the Mac

Matt Sguerri mattsguerri at gmail.com
Wed Feb 9 15:03:23 EST 2011

I had a feeling I was doing something wrong, but I spent so much time on it I didn't want to just give up. I didn't install macports though because I found it stupid to have to download that just to get a different application to work.

My next step is OpenGL on MonoDevelop and figuring out how to get that going. All the libraries should already be installed.

Matt Sguerri
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On Wednesday, February 9, 2011 at 11:59 AM, Michael Hutchinson wrote: 
> On Wed, Feb 9, 2011 at 2:09 PM, Matt Sguerri <mattsguerri at gmail.com> wrote:
> > I managed to get it installed after endless (and tedious) tinkering. I am
> > not the most adept at the command line, but I didn't know where to find
> > pkg.m4, so I googled the name and found a link from apple with a script on
> > it, and just guessed that to be it (and it worked). Then I needed to find
> > mono-addins, and I didn't know where to look as I assumed it came with the
> > git download; unfortunately it was not included and instead it was in a
> > separate repository managed by lluis? Once I found that I built it as an
> > .app, and it worked fine.
> Ouch, sounds like it was a much more difficult process than it needed to be :/
> Everything needed to build MD from source is included in the Mono pkg
> and Mono C SDK pkg, you just have to set the environment variables as
> described on that page to make sure the build picks up everything from
> Mono properly, instead of using any other tools you might have
> installed on your system and in your PATH (e.g. macports).
> -- 
> Michael Hutchinson
> http://mjhutchinson.com
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