[MonoDevelop] Embedded Mono Debugging / Custom Addin
jeff at fuzzybinary.com
Mon Dec 12 00:14:33 EST 2011
I'm attempting to debug a C++ application that's embedded mono. I've been
told that the easiest way to do this is to write a custom addin for
MonoDevelop and have my application connect to it at boot time. Is this
true? Or is there some way around writing the custom MonoDevelop addin?
If I do have to write a custom addin, I'm wondering how it's done. I've
been following the example here:
But I'm working on windows. I've follow the example pretty closely. I've
created the manifest xml, added it as an embedded resource on a .dll,
created the .dll and put it in
C:\Users\Username\AppData\Local\MonoDevelop-2.8\Addins but it doesn't look
like the addin is being loaded at all.
Is this some weird quirk of windows? Is there some way to tell MonoDevelop
to be more verbose in the logs so that I can figure out if it's even trying
to load the dll?
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