[MonoDevelop] Debug Monodevelop in Monodevelop - Breakpoints

dave david.groups at gmx.at
Mon Aug 15 14:04:55 EDT 2011


I'm debugging MD in MD, and I am wondering about the colours of the
breakpoint indicator.
For example:

If I set a breakpoint in  MonoDevelop.Startup.MonoDevelopMain.cs, the
breakpoint-indicator icon colour is dark-red - meaning that this breakpoint
can be hit.

But if I set a breakpoint in the file
MonoDevelop.Ide.Gui.Dialogs.FeedbackDialog.cs, the breakpoint-colour is
light-red. If open the Feedback-Dialog, the breakpoint is hit and all
further breakpoints set in this file will be dark-red - but only in this
file. If I set a Breakpoint in FileSelectorDialog.cs, the colour is again
light-red.

In Visual Studio this light-red colour usually indicates that the
debug-symbols have not yet been loaded. Furthermore it shows the reason in a
tooltip.
In Monodevelop you have no idea why the colour is light-red because there
are no tooltips.

Questions / Suggestions:

- Why are all breakpoints initially light-red, but after the first hit all
further breakpoints in the same file are dark-red from the beginning except
other files in the same assembly.
I could imagine that the debug-symbols will be loaded on demand - but I`d
guess that debug-symbols are loaded per assembly - so it makes no sense that
this behaviour is per class.

- Display a tooltip with some information why the status is light-red when
hovering the breakpoint. Maybe there are no debug-symbols available - but I
think it makes sense to inform the user about this.

regards



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