[MonoDevelop] Can't Run/Debug. Huh?
Tess Snider
this at malkyne.org
Wed Sep 29 16:20:05 EDT 2010
On Wed, Sep 29, 2010 at 4:43 AM, Levi Bard
<taktaktaktaktaktaktaktaktaktak at gmail.com> wrote:
> Are you running the version of MonoDevelop that shipped with Unity
> 3.0? Or with one of the older beta/preview releases?
> Or have you installed the Unity debugger addin from source?
You know, funny you should ask that...
I kept wondering why that was still there. See, I have two parallel
installations of MonoDevelop -- one of them in my Unity directory
tree. At one point in the past, I experimented with the Unity
Debugger plugin on my main MonoDevelop, instead of the one over in the
Unity directory. However, it wasn't doing what I wanted, so I went
back to keeping them separate. However, the Unity Debugger add-in had
hung around, even when I re-installed MonoDevelop, because
uninstalling MonoDevelop does not remove the AddIns directory. I had
*suspected* that add-in might be causing my problems, a couple of
weeks ago, and I had tried disabling it, at the time, but it didn't
fix the problem.
So, finally, I uninstalled MonoDevelop, blew away the entire
directory, re-installed MonoDevelop, and now it works fine. Huh.
Now, if only I could figure out why my friend can't run/debug on his Mac... :-D
Tess
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