[MonoDevelop] I can't debug any openGL program
Daniel Soto
daniel.soto2k at gmail.com
Sun May 2 17:24:53 EDT 2010
El dom, 02-05-2010 a las 15:52 +0200, Grzegorz Sobanski escribió:
> * Daniel Soto <daniel.soto2k at gmail.com> [2010-05-01 19:49]:
> > I try to debug an openGL application, using OpenTK or using Tao, in both
> > the debug fails and crashes.
> > Here I show when debugging using OpenTK.
>
> Try using "mono debugger" instead of "mono soft debugger"
> (preferences->debugger->prefeered debugger) and see if it works
> any better.
>
>
Unfortunately, does not work. Appears the message showed below.
There is something missing, maybe?
System.MissingMethodException: Method not found:
'Mono.Debugging.Evaluation.ExpressionEvaluator.TargetObjectToExpression'.
Server stack trace:
at (wrapper managed-to-native)
System.Runtime.Remoting.RemotingServices:InternalExecute
(System.Reflection.MethodBase,object,object[],object[]&)
at System.Runtime.Remoting.RemotingServices.InternalExecuteMessage
(System.MarshalByRefObject target, IMethodCallMessage reqMsg) [0x000a4]
in /home/daniel/Descargas/mono-2.6.3/mcs/class/corlib/System.Runtime.Remoting/RemotingServices.cs:147
Exception rethrown at [0]:
at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke
(System.Runtime.Remoting.Proxies.RealProxy rp, IMessage msg,
System.Exception& exc, System.Object[]& out_args) [0x00000] in <filename
unknown>:0
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