[MonoDevelop] Coordinate system refactoring
taktaktaktaktaktaktaktaktaktak at gmail.com
Mon Jul 19 05:30:56 EDT 2010
> What I want:
> To be able to write:
> Caret.Location = member.Location.
> Instead of:
> Caret.Location = new DocumentLocation (member.Location.Line - 1,
> member.Location.Column - 1);
I expect this to trigger a lot of regressions though, particularly in
the not-C# language bindings...
(Not an argument against)
> Should we use a 0 based coordinate system or a 1 based ?
> My preference would be a 0 based coordinte system for internal
> representation - my wife votes for a 1 based - therefore I need YOUR input.
I understand that it's nice to be able to think of Line 1, Column 1;
but making the unified coordinate system anything but zero-based is
begging for truckloads of off-by-one errors and array indices out of
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