Vasili I. Galchin
vigalchin at gmail.com
Mon Apr 12 20:41:33 EDT 2010
I know .. but if I am using MonoDevelop and I select C# as my language
... what do the elements in C#'s gui.stetic correspond to in the C#
panels.... concrete example if I select "GTK# support" how is that
mapped back into gui.stetic?
On 4/12/10, Lluis Sanchez Gual <slluis.devel at gmail.com> wrote:
> El dl 12 de 04 de 2010 a les 19:07 -0500, en/na Vasili I. Galchin va
>> Let's take C# as an example. Is the XML in C#'s gui.stetic used to
>> describe the C# new solution buttons for example??
> I'm not sure which buttons you mean. The gui.stetic file in the c#
> add-in only defines c# specific options panels.
>> On 4/12/10, Lluis Sanchez Gual <slluis.devel at gmail.com> wrote:
>> > El dv 09 de 04 de 2010 a les 23:54 -0500, en/na Vasili I. Galchin va
>> > escriure:
>> >> Hi Lluis,
>> >> I played around with the Stetic Designer integrated into MD. So
>> >> are you guys saying that for every new language one has to re-invent
>> >> the widget thing all over again even though the new language binding
>> >> maybe be in a GUI since very, very close to an MD existing language?
>> > Yes.
>> >> If so, this seems very wasteful in terms of re-use! ??
>> > No, it is not wasteful. Code designed to be reused is significantly more
>> > complex to implement and to maintain. So it is a waste of time to
>> > implement some code as reusable (with all the infrastructure it requires
>> > to make it extensible), when the number of possible "reuses" is very
>> > low. That's the case of the compiler settings GUI.
>> > Lluis.
More information about the Monodevelop-list