[MonoDevelop] Debugging on Vista 64 Bit
HJe
hateyourhead at yahoo.com
Thu Sep 24 21:05:23 EDT 2009
bobber205 wrote:
>
> I have the following problem with the latest stable release of monodevelop
> for windows and the beta (2.2)
>
> I have uninstalled and reinstalled GTK# for windows before installing mono
> develop each time.
>
> I run the following code after creating a new C# console project while
> placing a breakpoint on the a= 5; line.
>
> using System;
>
>
>
> namespace consoleProjectTest
> You'll need to compile in 32 bits. To do this, got to project,
> <myprojectname> options, Compiler, and add "/platform=x86" without
> quotation marks in Additional Arguments
>
>
>
>
>
>
> {
>
> class MainClass
>
> {
>
> public static void Main (string[] args)
>
> {
>
> int a = 1;
>
> a = 5;
>
> Console.WriteLine ("Hello World!");
>
> }
>
> }
>
> }
>
> In the console I get this error:
> Debugger Error: The operation failed because debuggee and debugger are on
> incompatible platforms. (Exception from HRESULT: 0x80131C30)
>
>
> What should I do? :)
>
> Thanks!
>
--
View this message in context: http://www.nabble.com/Debugging-on-Vista-64-Bit-tp25446730p25604974.html
Sent from the Mono - MonoDevelop IDE mailing list archive at Nabble.com.
More information about the Monodevelop-list
mailing list