[MonoDevelop] Changing layout when widget is built - limits to stetic editor
alan.battersby at ntlworld.com
Wed Oct 28 10:34:02 EDT 2009
My program has run out of screen real estate at 1024 x 768 resolution
(someone testing my program uses this resolution and its bound to be used
when I finally release my code). So I want to look at the screen resolution
and alter the layout accordingly. This will me mainly to split large panels
and place parts into tabs. So I thought that I would write two widgets one
for 1024 x 768 and the other for higher resolutions and choose which to
realize according to screen resolution.
I am using Monodevelop 2.2 beta, so my question is how much of this can I do
in stetic? Is there a way to add stuff into the generated files that wont be
overwritten when the UI is generated, or must I do it all by hand and even
am I going about this the right way?!!
This is a non commercial project ( a retirement hobby ).
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