[MonoDevelop] [PATCH] Make the Visual Studio Win32 Build Work
Lluis Sanchez Gual
lluis at novell.com
Mon Jul 20 07:16:03 EDT 2009
El ds 27 de 06 de 2009 a les 15:10 +0100, en/na Ivan Zlatev va escriure:
> The whole "Load up Main.sln and hit F5" doesn't work (for me at least
> from SVN HEAD and Visual Studio 2008) and here is a patch to fix that.
> Firstly it took me a while to figure out that the "Debug"
> configuration is actually a DebugLinux configuration and that there is
> a Win32 one. So the first thing that the attached patch does is to
> rename Debug to DebugLinux. (Building with the DebugLinux
> configuration fails because it tries to build GnomePlatform and is
> missing the Gnome assemblies.)
> Next the DebugWin32 configuration had zero projects included for
> compilations. So the next thing that this patch does is to enable all
> the projects to build except Gnome/MacPlatform and Moonlight.
> Next the Startup project was set to MonoDevelop.Core which is a
> library. The patch sets it to MonoDevelop.Startup.
> That's it. Please review and if it's okay commit.
The configuration that works on Windows is DebugWin32/x86. It has all
the projects properly selected. I updated my blog post to clarify this.
In any case, renaming the configuration names is a good idea.
> One more pending issue is that the VS solution is trying to load
> po.mdproj which gives an error in Visual Studio BTW. Can't this
> project be converted to VS project format too?
No, it can't be converted, VS doesn't support it.
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