[MonoDevelop] MonoDevelop on Mac OS X (building from SVN/2.0 and the binary package)

Tiago Taveira tiagotaveira at gmail.com
Tue Apr 28 17:12:43 EDT 2009


I was able to run the 2.0 release and the home built one using
bash 3.x on MonoDevelop.app/Contents/MacOS/monodevelop :)

Sorry I didn't dig for that page on Mac support.

Thanks for your help!

On Apr 28, 2009, at 4:17 AM, Michael Hutchinson wrote:

> On Tue, Apr 21, 2009 at 7:38 PM, Michael Hutchinson
> <m.j.hutchinson at gmail.com> wrote:
>>> I also tried building from source using both the current SVN, and  
>>> the
>>> MonoDevelop 2.0 source. What I did was to use the configure options
>>> from ../profile/mac from the SVN version.
>>> Both are successful (although with some warnings...) and produce a
>>> binary runnable with 'make run'. What happens though is that
>>> MonoDevelop launches fine but when using some elements such as
>>> editing a file or producing project Makefiles it just throws an  
>>> error
>>> related with libglib-2.0.dylib. A stack trace can be found here:
>>> http://pastebin.com/m606ce7f3 (note the "ERROR [2009-04-18
>>> 23:50:31Z]: System.DllNotFoundException: libglib-2.0.dylib").
>>
>> I wonder if that's 10.4-specific too. Are you using Mono 2.4 from  
>> the installer?
>>
>> You might be able to fix it by putting libglib-2.0.dylib is in the
>> LD_LIBRARY PATH, if that applies to Macs.
>
> Ah, I just realised what this is. The "make run" command wasn't
> written for Macs, so isn't setting the DYLD_FALLBACK_LIBRARY_PATH like
> the Mac launch script does.
>
> Note that on Mac you can "cd main/build/MacOSX", then "make" will
> build you a MonoDevelop.app package:
> http://monodevelop.com/Developers/Mac_Support
>
> The Mac launch scripts are in that directory too.
>
> -- 
> Michael Hutchinson
> http://mjhutchinson.com



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