[MonoDevelop] The results of your email commands
m.j.hutchinson at gmail.com
Fri Nov 7 00:07:50 EST 2008
On Thu, Nov 6, 2008 at 8:48 PM, Bruce Mahfood <bmahf at hotmail.com> wrote:
> Hey, I'm having a bit of a time getting MonoDevelop compiled on XP. I'm
> very new to Mono, and I am relatively new to the whole .NET world. I'm
> wondering if anyone give me a nudge in the right direction. Here goes:
> I've installed Mono 2.0 just fine, and I've compiled and run my HelloWorld!
> app. The problem is that I would like an integrated IDE and would like to
> use MonoDevelop, but I'm kind of confused as to what I'm supposed to do. I
> went to the FAQ page at http://monodevelop.com/FAQ and saw that MonoDevelop
> does work on Windows. I followed the two links given for building and
> running MonoDevelop on Windows (my system is XP), and
> http://forge.novell.com/modules/xfmod/project/?monowin32 led to a page that
> talks about Mono 1.X.X installers. Does MonoDevelop not have a version for
> Windows that runs Mono 2.0?
> Thanks for your help...
The monowin32 Forge project is long dead, as Mono ships Windows
support directly. However, as you have noticed, there are a couple of
gaps. It's currently not easy to get MonoDevelop to run on Windows,
and we haven't really put resources into this port as there are other
good .NET IDEs on Windows.
You can build apps in Visual Studio, and use the resulting binaries on
Mono (with some caveats: e.g. don't use WPF or WFC). One of the Summer
of Code students last summer wrote a tool to make it possible to test
your app in Mono directly from VS (see
I believe SharpDevelop (from which MonoDevelop is originally derived)
has built-in support to run your apps using Mono.
If you need a GTK# for Microsoft's .NET (for example, so you can
develop GTK# from within visual studio), for now I suggest the
Medsphere release (http://medsphere.org/projects/gtksharp/), which is
the most up-to-date.
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