[MonoDevelop] Can't get basic code to work

Sergio Hernandez info.geex at gmail.com
Wed Jul 25 19:48:39 EDT 2007


By the way, probably you want to try this so you clearly understand the order 
the events/signal occurs:

        protected virtual void OnButton1Clicked(object sender, 
System.EventArgs e){
                label1.Text = "Clicked";
                entry1.Text = "Clicked";}

        protected virtual void OnButton1Activated(object sender, 
System.EventArgs e){
                label1.Text = "Activated";
                entry1.Text = "Activated";}

        protected virtual void OnButton1Entered(object sender, 
System.EventArgs e){
                label1.Text = "Entered";
                entry1.Text = "Entered";}

        protected virtual void OnButton1Pressed(object sender, 
System.EventArgs e){
                label1.Text = "Pressed";
                entry1.Text = "Pressed";}

        protected virtual void OnButton1Released(object sender, 
System.EventArgs e){
                label1.Text = "Released";
                entry1.Text = "Released";}

        protected virtual void OnButton1Left(object sender, System.EventArgs 
e){
                label1.Text = "Left";
                entry1.Text = "Left";}

And don't forget to initialice the all the signals on Stetic.


On Wednesday 25 July 2007 17:33:06 Sergio Hernandez wrote:
> By the way, probably you want to try this so you clearly understand the
> order the events/signal occurs:
>
>         protected virtual void OnButton1Clicked(object sender,
> System.EventArgs e){ label1.Text = "Clicked";
>                 entry1.Text = "Clicked";}
>
>         protected virtual void OnButton1Activated(object sender,
> System.EventArgs e){ label1.Text = "Activated";
>                 entry1.Text = "Activated";}
>
>         protected virtual void OnButton1Entered(object sender,
> System.EventArgs e){ label1.Text = "Entered";
>                 entry1.Text = "Entered";}
>
>         protected virtual void OnButton1Pressed(object sender,
> System.EventArgs e){ label1.Text = "Pressed";
>                 entry1.Text = "Pressed";}
>
>         protected virtual void OnButton1Released(object sender,
> System.EventArgs e){ label1.Text = "Released";
>                 entry1.Text = "Released";}
>
>         protected virtual void OnButton1Left(object sender,
> System.EventArgs e){ label1.Text = "Left";
>                 entry1.Text = "Left";}
>
> And don't forget to initialice the all the signals on Stetic.




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