[MonoDevelop] monodevelop on OSX
Glenn R. Martin
lifewarped at yahoo.com
Sat Apr 15 20:23:17 EDT 2006
Cocoa# is a set of .NET assemblies to provide glue to the Carbon
controls of MacOS X.
MonoDevelop is simply an IDE to build executables using these
assemblies. just like any other IDE.
Splitters, i assume your talking about panel splitters. They are
supported by MacOS X, As well as Tree Views.
You can use Cocoa# in either MonoDevelop or using some Xcode plugin,
though i'm not aware of any.
In either-case--and if i remember correctly--the GUI for the
application is built within Apple Xcode's Interface Builder then
connected to using Cocoa# code in .NET
This all depends on where all of your code lies--if you have more
ObjC code them .NET there are other "bridging" solutions--and has
very little relevance to this forum. If you would like to discuss
this further you can contact me either by email or contact the Cocoa#
On a personal note, i need to remember to fix my Email Filters so i
catch these messages sooner and re-subscribe to the Cocoa# List.
Glenn R. Martin
Personal: lifewarped at yahoo.com
Business: grmartin at moltenvisuals.com
On Apr 13, 2006, at 12:27 AM, Todd Geist wrote:
> I am very interested in developing Mono apps for OSX and windows. I
> successfully installed Monodevelop on OSX using the installer from
> the guys at molten visuals. http://www.moltenvisuals.com. Thanks!
> I am a newbie to mono and DotNet being mostly a Mac guy, and I am
> trying to figure out how some of the projects relate to each
> other. I wonder if some of you out there would mind answering some
> questions, or pointing me to some resources that could help me
> answer them.
> how does cocoa# relate to MonoDevelop?
> I have seen some cocoa# addins for xcode. Is this a viable
> alternative to monodevelop on OSX.
> Will it be possible someday to produce apps that look like cocoa
> apps, but have all those cool DotNet controls.. ie splitters, trees.
> Thanks for your help!
> Todd Geist
> g e i s t i n t e r a c t i v e
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