[Monodevelop-devel] Custom RenderScript C# Code Generation Project

Mikayla Hutchinson m.j.hutchinson at gmail.com
Mon Aug 1 19:00:58 UTC 2016


Hi,

You can find some info here:
https://mhut.ch/journal/2016/04/19/msbuild_code_generation_vs2015
https://mhut.ch/journal/2015/06/30/build_time_code_generation_msbuild

- mikayla

On 13 May 2016 at 16:07, Hartwig, Tyler C <Tyler_Hartwig at baylor.edu> wrote:
> Hi Miguel,
>
>
> I am wanting to mimic what Android studio does. The idea is when a user
> saves a .rs file, or makes a change (similar to the iOS UI designer) there
> would be a separate generated C# file which is updated and aids in using the
> renderscript file. Currently you'd need to use Android studio to create a
> java lib separately and bind this in the C# project. This would be tedious
> for changing your renderscript code.
>
>
> Thanks,
>
> Tyler Hartwig
>
> ________________________________
> From: Miguel de Icaza <miguel at xamarin.com>
> Sent: Friday, May 13, 2016 2:42:52 PM
> To: Hartwig, Tyler C
> Cc: monodevelop-devel-list at lists.ximian.com
> Subject: Re: [Monodevelop-devel] Custom RenderScript C# Code Generation
> Project
>
> To give you some guidance, can you describe what is the user experience that
> you are aiming for?
>
> On Monday, May 9, 2016, Hartwig, Tyler C <Tyler_Hartwig at baylor.edu> wrote:
>>
>> Hi all,
>>
>>
>> This summer I am going to be working with Custom RenderScripts with
>> Xamarin and Android. Currently Xamarin Studio does not support generating
>> the C# helper classes for consuming user-defined RenderScripts. I would like
>> to contribute to Xamarin Studio and implement this. Is it possible to get a
>> mentor or guidance on something like this?
>>
>>
>> Thanks,
>>
>> Tyler Hartwig
>
>
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>



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