[Monodevelop-devel] Error when installing Language Binding from custom repository

Tomas Petricek tomas.petricek at gmail.com
Fri Oct 22 06:46:31 EDT 2010


Hi,

>> Looks like this repository is not available anymore...
I moved the repository to another domain (and I forgot I sent a link
to the mailing list). The new URL is:
http://openfsharp.net/monodevelop/ (it still repros on my machine).

>> (MonoDevelop addins project)
I just tried compiling the F# project using an MSBUILD task that is
shipped with the F# installation and it looks like it should be
possible to use it on Mono. I'm getting an error that seems to be an
instance of this bug:
https://bugzilla.novell.com/show_bug.cgi?id=565847 (the "targets" file
is attached just FYI - it certainly uses "ItemGroup" inside "Target").
Is this bug going to be fixed in some Mono version soon (it repros on
2.8)?

I'm not very familiar with MSBUILD, so I'll need to take more look at
that. Do you know about any easy workaround off hand?

Thanks!
Tomas


On Fri, Oct 22, 2010 at 9:17 AM, Lluis Sanchez <lluis at novell.com> wrote:
> El dc 20 de 10 de 2010 a les 13:15 +0100, en/na Tomas Petricek va
> escriure:
>> Hi, thanks for the reply!
>>
>> >> Lluis will need to look at that; it sounds
>> >> like an issue in Mono.Addins. I've cc'd him.
>>
>> Lluis - did you have any time to look into the issue, or is there any
>> other information that I could provide? If you had some idea how to
>> workaround the problem (for now), that would be very useful. I assume
>> that most of the people will use it on Linux or Mac, but it would be
>> nice to make it work on Windows too. Alternatively, I'll probably just
>> have ZIP download with files that people can copy to "BackendBindings"
>> directory...
>>
>> >> BTW, we have a public addin build server at
>> >> http://addins.monodevelop.com/ that can build and publish open-source
>> >> addins against specific MonoDevelop versions...
>
> Looks like this repository is not available anymore...
>
>>
>> This looks like a fantastic project - I'll definitely take a look if
>> we could host the F# plugin there once I'll have some more stable
>> version (and a bit of time).
>
> It doesn't need to be stable to publish it there. You can set the add-in
> as "Alpha" and will only appear in the alpha channel.
>
>> One possible problem is that the plugin
>> is implemented in F#, so we'd probably need F# on your server... (I'm
>> not quite sure how difficult that would be - I'm not sure if the
>> Microsoft's implementation of MSBUILD task would work on Mono, because
>> it wasn't needed for MonoDevelop support that I'm working on so far).
>
> That's something we can try.
>
>> Also, do you have any plans for supporting Mercurial source control in
>> a near future (that's what I currently use to host the project on
>> CodePlex, but I could probably switch to TFS with Subversion support).
>
> I don't know Mercurial, but I'll take a look. It shouldn't be hard to
> add support for it.
>
> Lluis.
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