[Mono-winforms-list] Beginners Advice - Compiling for MAC
BsWeb
chris at blacksnow.co.uk
Mon Jan 4 04:22:33 EST 2010
Stifu wrote:
>
>
> BsWeb wrote:
>>
>>
>> Andrew Brehm wrote:
>>>
>>>
>>>
>>> BsWeb wrote:
>>>>
>>>> Hi,
>>>>
>>>> I have to port a windows project to run on MAC OX. I have got a test
>>>> .net app open in mono develop and it runs against the mono runtime.
>>>> When I come to 'create package' it only gives me options for windows
>>>> and linux, no MAC. What do I need to do?
>>>>
>>>> Many thanks.
>>>>
>>>
>>> MAC?
>>>
>>> Generally, compatible .NET programs should run unmodified on Mac OS X.
>>>
>>> You can use the command line tool "macpack" to create a Mac OS X bundle
>>> (whatever.app) based on your .NET application. But first run it with
>>> mono yourprogram.exe to see if it is compatible.
>>>
>>> Ideally you would want a native GUI, of course, but that would
>>> (currently) require you to replace all the Windows.Forms code with Cocoa
>>> calls.
>>>
>>>
>>>
>>
>> Thanks for the message. I however have very limit MAC knowledge.
>>
>> 'command line tool "macpack"'
>>
>> Where do I find this, on a MAC or in Windows?
>>
>
> This is a command that comes with Mono, so either Mac or Windows.
> See:
> http://www.mono-project.com/Guide:Running_Mono_Applications#macpack_.28Mac_OS_X_only.29
>
Thanks for that. I'm however a VB.net programmer and never use the command
line. Just spent an hour trying to get a simple windows form in c# to
complie let alone package it! Could any body give some step by step
instructions? My app is at c:\monotext\form1.cs. It has a button on it and i
get the error The name 'InitializeComponent' does not exist in this current
context
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