[Mono-winforms-list] Has something changed with the way winforms interact with the keyboard?

Paul paul at all-the-johnsons.co.uk
Mon Dec 8 05:12:09 EST 2008


I have a very simple game which works fine on a Fedora 9 box (uses Mono
1.9.1) but completely fails under F10 (mono 2.0.1) and rawhide (2.2
preview 1).

The game starts fine, but completely fails to interact with any key
press. It's as if X is ignoring the mono window (or at least the events
generated from the window).

The key event code runs like this

    private void cTrix_KeyDown(object sender, 
			       System.Windows.Forms.KeyEventArgs e) 
      case Keys.X:  CurrentBlock.Right(); break;
      case Keys.Z:  CurrentBlock.Left(); break;
      case Keys.K:  CurrentBlock.Rotate(); break;
      case Keys.M:  CurrentBlock.Down(); break;
      case Keys.Escape:
	tmrGameClock.Enabled = !tmrGameClock.Enabled;
	if (tmrGameClock.Enabled)
	  this.Text = "ctrix";
	  this.Text = "ctrix -- Press 'Esc' to Continue";
      default: break;

Nothing unusual there, but I'm getting nothing from the game window. Can
anyone else verify this behaviour? It makes no difference if the code is
written in VB.NET or C#, no response from the game.


Sie können mich aufreizen und wirklich heiß machen!
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 197 bytes
Desc: This is a digitally signed message part
Url : http://lists.ximian.com/pipermail/mono-winforms-list/attachments/20081208/663d6c71/attachment.bin 

More information about the Mono-winforms-list mailing list