[Mono-winforms-list] Bug in System.Windows.Forms.Control:get_ContainsFocus ()?
Paddy Joy
mono at paddyjoy.com
Wed Jun 21 07:11:14 EDT 2006
How about this code, I'm pretty sure that it instantiates button2
correctly now but still gives the segmentation error.
I have declared the button with:
private testbutton button2;
and instantiated it with:
this.button2 = new testbutton();
Thanks for the help,
Paddy
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
namespace WindowsApplication4
{
/// <summary>
/// Summary description for Form1.
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
private System.Windows.Forms.Button button1;
private testbutton button2;
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components = null;
public Form1()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
//
// TODO: Add any constructor code after InitializeComponent call
//
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.button2 = new testbutton();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(96, 32);
this.button1.Name = "button1";
this.button1.TabIndex = 0;
this.button1.Text = "button1";
this.button1.Click += new
System.EventHandler(this.button1_Click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(96, 80);
this.button2.Name = "button2";
this.button2.TabIndex = 1;
this.button2.Text = "button2";
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(292, 262);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Name = "Form1";
this.Text = "Form1";
this.ResumeLayout(false);
}
#endregion
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
private void button1_Click(object sender, System.EventArgs e)
{
Console.Write(button2.Focused);
}
}
public class testbutton : System.Windows.Forms.Button
{
public testbutton()
{
}
public override bool Focused
{
get
{
return base.ContainsFocus;
}
}
}
}
> Hi,
>
>
>> So do you think it could be a bug with resolving the base class? It
>> seems from the trace that it is going into a continuous loop, like it is
>> calling ContainsFocus on itself.
>>
>
> To be honest, all I saw was the segfault rather than the tonnes of
> output. The baseclass seems to be working fine as well
>
> I did the following to your code and if you run it, you'll see that the
> baseclass is fine
>
> using System;
> using System.Drawing;
> using System.Collections;
> using System.ComponentModel;
> using System.Windows.Forms;
> using System.Data;
>
> namespace WinApp4
> {
> public class Form1 : System.Windows.Forms.Form
> {
> private System.Windows.Forms.Button button1;
> private System.Windows.Forms.Button button2;
> private System.ComponentModel.Container components = null;
>
> public Form1()
> {
> InitializeComponent();
> }
>
> protected override void Dispose(bool disposing)
> {
> if (disposing)
> {
> if (components != null)
> {
> components.Dispose();
> }
> }
> base.Dispose(disposing);
> }
>
> private void InitializeComponent()
> {
> this.button1 = new System.Windows.Forms.Button();
> this.button2 = new System.Windows.Forms.Button();
> this.SuspendLayout();
>
> this.button1.Location = new System.Drawing.Point(96, 32);
> this.button1.Name = "button1";
> this.button1.TabIndex = 0;
> this.button1.Text = "button1";
> this.button1.Click += new System.EventHandler(this.button1_Click);
>
> this.button2.Location = new System.Drawing.Point(96, 80);
> this.button2.Name = "button2";
> this.button2.TabIndex = 1;
> this.button2.Text = "button2";
> this.button2.Click += new System.EventHandler(this.button2_Click);
>
> this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
> this.ClientSize = new System.Drawing.Size(292, 262);
> this.Controls.Add(this.button2);
> this.Controls.Add(this.button1);
> this.Name = "Form1";
> this.Text = "Form1";
> this.ResumeLayout(false);
> }
>
> [STAThread]
> static void Main()
> {
> Application.Run(new Form1());
> }
>
> private void button1_Click(object sender, System.EventArgs e)
> {
> Console.Write(base.ContainsFocus);
> }
>
> private void button2_Click(object sender, System.EventArgs e)
> {
> Console.WriteLine(base.ContainsFocus);
> }
> }
> }
>
> The output (at least on my box) is
>
> True (button 1 pressed - no return feed)
> TrueTrue (button 2 pressed)
>
> >From the looks of the original code, you've created the second button,
> but never properly instantated it (it is declared as private swf.button
> button2 at the start, but never created using this.button2 = new
> swf.button()). That (to me) is the most likely candidate for the
> breakage.
>
> TTFN
>
> Paul
>
>
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