[Mono-winforms-list] Compiling SWF and ProblemswithBitmap.InitFromStream

Peter Dennis Bartok peter at novonyx.com
Thu May 26 13:44:07 EDT 2005


Sounds like quite a project. Good luck with it, please keep us posted on 
your progress. If you run into more MWF issues, just post them to this list.

Cheers,
  Peter

-----Original Message-----
From: "daniele_dll" <d.albano at gmail.com>
To: <mono-winforms-list at ximian.com>
Date: 26 May, 2005 11:22
Subject: Re: [Mono-winforms-list] Compiling SWF and 
ProblemswithBitmap.InitFromStream


2005/5/26, Peter Dennis Bartok <peter at novonyx.com>:
> Those posts explained that the stream fix is in System.Drawing, not in the
> System.Windows.Forms.dll.
> You need to build from svn or wait for the next release of Mono to get the
> System.Drawing fixes.
> However, be aware that SharpDevelop most likely won't work, it does quite 
> a
> few P/Invokes of native win32 calls.

I know, infact i want to begin trying to port it on mono for windows.
In these days i've added many defs in the code and i've partially
rewrited nant scripts to support MONO property.
The code that work using pinvokes, on other os, can be rewritten using
native c# code, in many cases.

The main issue is porting the code to gecko engine because
sharpdevelop use internet explorer active x control. To do this i'm
studing mozilla active x control, that is binary compatible with ie
control, so on others os will be used a compatible class instead of
ie.

thank you very much :)
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