[Mono-winforms-list] Control Painting

Jonathan S. Chambers Jonathan.Chambers@ansys.com
Thu, 24 Mar 2005 22:31:21 -0500


In Control.cs in the WndProc method, the handling of the paint event is =
as follows:

case Msg.WM_PAINT: {			=09
	PaintEventArgs	paint_event;

	paint_event =3D XplatUI.PaintEventStart(Handle);

	if ((control_style & (ControlStyles.AllPaintingInWmPaint | =
ControlStyles.UserPaint)) =3D=3D (ControlStyles.AllPaintingInWmPaint | =
ControlStyles.UserPaint)) {
		OnPaintBackground(paint_event);
	}

	OnPaint(paint_event);
	XplatUI.PaintEventEnd(Handle);
=09
	if (!GetStyle(ControlStyles.UserPaint)) {
		DefWndProc(ref m);
	}
=09
	return;
}

If I read ths correctly, OnPaintBackground will be called if the =
control_style includes ControlStyles.AllPaintingInWmPaint and =
ControlStyles.UserPaint.=20
     I believe this should be the opposite (change =3D=3D to !=3D). If =
ControlStyles.AllPaintingInWmPaint and ControlStyles.UserPaint are set =
(i.e. everything is done in OnPaint), OnPaintBackground should not be =
called.
     I have tried to change my drawing code from using the WndProc to =
overriding OnPaint. This change helps a bit (I don't see the background =
color flash), but my drawing seems much slower (almost as if double =
buffering is not working with this method???).

- Jonathan