[Mono-winforms-list] Control Painting
Jonathan S. Chambers
Jonathan.Chambers@ansys.com
Tue, 15 Mar 2005 23:19:41 -0500
Most controls seem to be painted by overriding the WndProc method =
and doing something as follows:
protected override void WndProc (ref Message m)
{
switch ((Msg) m.Msg) {
case Msg.WM_PAINT:
PaintEventArgs paint_event;
paint_event =3D XplatUI.PaintEventStart (Handle);
PaintInternal (paint_event);
XplatUI.PaintEventEnd (Handle);
break;
default:
base.WndProc (ref m);
break;
}
}
This is what I am currently doing in the propertygrid as well. =
However, under the Guidlines for SWF, it says to override the OnPaint =
event and draw the image buffer (which was updated previously I assume):
protected override void OnPaint (PaintEventArgs pevent) {
pevent.Graphics.DrawImage (this.ImageBuffer,
pevent.ClipRectangle,
pevent.ClipRectangle,
GraphicsUnit.Pixel);
}
So, which drawing method is correct (or both or neither for that =
matter)?
Thanks,
Jonathan