[Mono-winforms-list] Master's Thesis

Peter Dennis Bartok peter at novonyx.com
Wed Aug 17 11:14:24 EDT 2005


I haven't seen your test app, so it's really impossible to comment, however, 
you should follow this link 
http://lists.ximian.com/pipermail/mono-winforms-list/2005-July/thread.html 
and read all the posts with MWF painting VERY slow compared to .NET   in the 
title (not all are listed under a single thread, or I'd just refer you to 
the first one)

Cheers,
  PEter


-----Original Message-----
From: <ahappone at hytti.uku.fi>
To: <mono-winforms-list at lists.ximian.com>
Date: Wednesday, 17 August, 2005 08:24
Subject: [Mono-winforms-list] Master's Thesis


>Hi!
>
>I'm a student in University Of Kuopio in Finland. I'm about to do master's
>thesis concerning Mono and Windows.Forms. My plan was to make a simple game
>and compare performance of .NET and Mono with it. To achieve this goal I 
>have
>to make a game loop that runs on maximum speed and then count the frames 
>per
>second.
>
>This is easy to do with .NET by overriding main forms "OnPaint"-method and
>calling "this.Invalidate()" at the end of it. This is very simple and
>effective but only seems to work with .NET. Mono doesn't start looping this
>way. It seems that Mono always needs somekind of event (from Timer for
>example) to call "OnPaint"-method.
>
>I know this is not the only way to make it work, but I have tried many 
>other
>ways too without results. I can make the loop work with Timer but its 
>maximum
>frequency is too small for performance comparisons. So I need your help to
>make a game loop that runs as fast as it can on Mono!
>
>I hope that someone understood what I'm trying to say here and propably 
>could
>give me some hints.
>_______________________________________________
>Mono-winforms-list maillist  -  Mono-winforms-list at lists.ximian.com
>http://lists.ximian.com/mailman/listinfo/mono-winforms-list
>
> 



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