[Mono-winforms-list] basic assistance

Jon Heiner jon.heiner@gmail.com
Sat, 9 Apr 2005 12:06:14 -0700


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[apologies if this is a repost]

I'm trying to get an extremely simple Windows.Forms app running. I'm 
assuming it's one of a.) bad install, b.) conflicts between versions, 
c.) incorrect command line, or d.) incorrect calling context. I've 
attached all the relevant documentation. I'm sure i'm doing something 
boneheaded. fyi, the code compiles fine and the macpack generates an 
app. build code below. i just can't run it.

My overall goal, btw, is to get a simple window up, grab the GD and 
draw my own stuff straight to there. But i've been trying for a few 
days to get this working to no avail. but I know you guys are doing it 
successfully since I see ongoing controls development.

thx in advance. heina


system:
OSX 10.3.8 Powerbook G4
both mono 1.1.4 & 1.1.6 installed (this may be causing conflicts. 1.1.6 
is active, but when i installed X from apple.com it put the dylibs in 
1.1.4 only)
running mono from an actual xterm instead of the mac terminal (is this 
necessary?)

stacktrace:
$ /Library/Frameworks/Mono.framework/Versions/1.1.4/bin/mono 
helloworld.exe

Unhandled Exception: System.TypeInitializationException: An exception 
was thrown by the type initializer for System.Drawing.GDIPlus ---> 
System.DLLNotfoundException: 
/Library/Frameworks/Mono.framework/Version/1.1.4/lib/libdgiplus.dylib 
in <0x000d8> (wrapper-to-native) System.Drawing.GDIPlus:GdiplusStartup 
(
....
  in System.Windows.Forms.XplatUI:get_DefaultClassName()

and yes, the dylib is actual resident there?!?!

make commands:
mcs -r:System.Windows.Forms -rSystem.Drawing helloworld.cs
macpack -m:1 -n:helloworld -o:. -a:helloworld.exe

code:
using System;
using System.Windows.Forms;

public class HelloWorld : Form
{
         public static void Main()
         {
                 Application.Run( new HelloWorld() );
         }

         public HelloWorld()
         {
                 this.Text        = "Hello, World!";
                 this.AutoScaleBaseSize = new System.Drawing.Size( 5, 13 
);
                 this.ClientSize  = new System.Drawing.Size( 300, 300 );

                 _output          = new System.Windows.Forms.Label();
                 _output.Location = new System.Drawing.Point( 16, 24 );
                 _output.Text     = "Hello, World!";
                 _output.Size     = new System.Drawing.Size( 216, 24 );

                 _cancel          = new System.Windows.Forms.Button();
                 _cancel.Location = new System.Drawing.Point( 150, 200 );
                 _cancel.Text     = "&Close";
                 _cancel.Size     = new System.Drawing.Size( 112, 32 );
                 _cancel.Click   += new System.EventHandler( 
this.OnClick );
         }

         private void OnClick( object sender, System.EventArgs e )
         {
                 Application.Exit();
         }

         private System.Windows.Forms.Label  _output;
         private System.Windows.Forms.Button _cancel;
}
--Apple-Mail-4--525094873
Content-Transfer-Encoding: 7bit
Content-Type: text/enriched;
	charset=US-ASCII

[apologies if this is a repost]


I'm trying to get an extremely simple Windows.Forms app running. I'm
assuming it's one of a.) bad install, b.) conflicts between versions,
c.) incorrect command line, or d.) incorrect calling context. I've
attached all the relevant documentation. I'm sure i'm doing something
boneheaded. fyi, the code compiles fine and the macpack generates an
app. build code below. i just can't run it.


My overall goal, btw, is to get a simple window up, grab the GD and
draw my own stuff straight to there. But i've been trying for a few
days to get this working to no avail. but I know you guys are doing it
successfully since I see ongoing controls development.


thx in advance. heina



<bold>system</bold>:

OSX 10.3.8 Powerbook G4

both mono 1.1.4 & 1.1.6 installed (this may be causing conflicts.
1.1.6 is active, but when i installed X from apple.com it put the
dylibs in 1.1.4 only)

running mono from an actual xterm instead of the mac terminal (is this
necessary?)


<bold>stacktrace</bold>:

$ /Library/Frameworks/Mono.framework/Versions/1.1.4/bin/mono
helloworld.exe


Unhandled Exception: System.TypeInitializationException: An exception
was thrown by the type initializer for System.Drawing.GDIPlus --->
System.DLLNotfoundException:
/Library/Frameworks/Mono.framework/Version/1.1.4/lib/libdgiplus.dylib
in <<0x000d8> (wrapper-to-native)
System.Drawing.GDIPlus:GdiplusStartup (

....

 in System.Windows.Forms.XplatUI:get_DefaultClassName()


and yes, the dylib is actual resident there?!?!


<bold>make commands</bold>:

mcs -r:System.Windows.Forms -rSystem.Drawing helloworld.cs

macpack -m:1 -n:helloworld -o:. -a:helloworld.exe


<bold>code:</bold>

using System;

using System.Windows.Forms;


public class HelloWorld : Form

{

        public static void Main()

        {

                Application.Run( new HelloWorld() );

        }


        public HelloWorld()

        {

                this.Text        = "Hello, World!";

                this.AutoScaleBaseSize = new System.Drawing.Size( 5,
13 );

                this.ClientSize  = new System.Drawing.Size( 300, 300 );


                _output          = new System.Windows.Forms.Label();

                _output.Location = new System.Drawing.Point( 16, 24 );

                _output.Text     = "Hello, World!";

                _output.Size     = new System.Drawing.Size( 216, 24 );


                _cancel          = new System.Windows.Forms.Button();

                _cancel.Location = new System.Drawing.Point( 150, 200
);

                _cancel.Text     = "&Close";

                _cancel.Size     = new System.Drawing.Size( 112, 32 );

                _cancel.Click   += new System.EventHandler(
this.OnClick );

        }


        private void OnClick( object sender, System.EventArgs e )

        {

                Application.Exit();

        }


        private System.Windows.Forms.Label  _output;

        private System.Windows.Forms.Button _cancel;

}
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